57 Praktische BASIC Programme by Ken Tracton, C. Lorenz

, , Comments Off on 57 Praktische BASIC Programme by Ken Tracton, C. Lorenz

By Ken Tracton, C. Lorenz

Show description

Read or Download 57 Praktische BASIC Programme PDF

Best programming books

Learning jQuery (4th Edition)

Higher interplay, layout, and net improvement with basic JavaScript suggestions

Overview
• An creation to jQuery that calls for minimum programming event
• specified recommendations to express client-side difficulties
• Revised and up-to-date model of this renowned jQuery ebook

In element

To construct attention-grabbing, interactive websites, builders are turning to JavaScript libraries reminiscent of jQuery to automate universal projects and simplify complex ones. simply because many internet builders have extra adventure with HTML and CSS than with JavaScript, the library's layout lends itself to a short commence for designers with little programming adventure. skilled programmers can be aided via its conceptual consistency.

LearningjQuery - Fourth variation is revised and up-to-date model of jQuery. you are going to examine the fundamentals of jQuery for including interactions and animations for your pages. no matter if past makes an attempt at writing JavaScript have left you baffled, this booklet will consultant you earlier the pitfalls linked to AJAX, occasions, results, and complicated JavaScript language features.

Starting with an creation to jQuery, you are going to first be proven how you can write a functioning jQuery application in precisely 3 strains of code. tips on how to upload influence for your activities via a suite of straightforward visible results and to create, replica, reassemble, and enhance content material utilizing jQuery's DOM amendment tools. The e-book will take you thru many targeted, real-world examples, or even equip you to increase the jQuery library itself together with your personal plug-ins.

What you are going to examine from this ebook
• Create interactive parts in your net designs
• create the easiest consumer interface to your internet functions
• Use selectors in a number of how one can get whatever you will have from a web page
• Make issues occur in your webpages with occasions
• upload aptitude in your activities with numerous animation results
• notice the hot good points to be had in jQuery during this 3rd replace of this well known jQuery ebook

Approach

We will step via all the middle thoughts of the jQuery library, construction an total photograph of its features. upon getting completely coated the fundamentals, the ebook returns to every notion to hide extra complex examples and techniques.

Who this booklet is written for

This publication is for net designers who are looking to create interactive components for his or her designs, and for builders who are looking to create the easiest person interface for his or her internet purposes. uncomplicated JavaScript programming and data of HTML and CSS is needed. No wisdom of jQuery is thought, neither is event with the other JavaScript libraries.

Jonathan Chaffer

Jonathan Chaffer is a member of swift improvement workforce, an online improvement enterprise positioned in Grand Rapids, Michigan. His paintings there contains overseeing and imposing initiatives in a wide selection of applied sciences, with an emphasis in Hypertext Preprocessor, MySQL, and JavaScript. He additionally leads on-site education seminars at the jQuery framework for net developers.

In the open resource neighborhood, he has been very energetic within the Drupal CMS undertaking, which has followed jQuery as its JavaScript framework of selection. he's the author of the content material development equipment, a favored module for coping with based content material on Drupal websites. he's additionally liable for significant overhauls of Drupal's menu procedure and developer API reference.

He lives in Grand Rapids along with his spouse, Jennifer.

Professional C++

Crucial analyzing for knowledgeable builders who're made up our minds to grasp the newest unlock of C++

Although C++ is usually the language of selection from video game programming to significant advertisement software program purposes, it's also essentially the most tough to grasp. With this no-nonsense publication, you are going to learn how to overcome the newest free up of C++. the writer deciphers little-known positive factors of C++, stocks particular code examples for you to then plug into your individual code, and divulges the numerous alterations to C++ that accompany the most recent liberate. You'll observe tips on how to layout and construct purposes that resolve real-world difficulties after which enforce the answer utilizing the complete services of the language.

Appeals to skilled builders who're searching for the next point of learning
• Drills down the large adjustments to the most recent C++ regular, C++11, together with improvements made to run-time functionality, average library, language usability, and center language
• Zeroes in on explaining the extra poorly understood parts of the C++ function set and addresses universal pitfalls to avoid
• contains case experiences that function huge, operating code that has been established on home windows and Linux platforms
• Intertwines textual content with precious guidance, methods, and workarounds

Packed with most sensible practices for programming, trying out, and debugging purposes, this booklet is essential for taking your C++ talents to the subsequent level.

Programming Windows, Consumer Preview, 6. Edition

Programming home windows, 6th version will specialize in developing home windows eight apps having access to the home windows Runtime with XAML and C#. The publication also will offer C++ code samples. The 6th variation should be equipped in 3 elements: half I, “Elementals,” starts with the interrelationship among code and XAML, simple occasion dealing with, dynamic structure, controls, the applying bar, keep an eye on customization, and collections.

Advances in Computational and Stochastic Optimization, Logic Programming, and Heuristic Search: Interfaces in Computer Science and Operations Research

Desktop technological know-how and Operations study proceed to have a synergistic courting and this e-book - as part of theOperations study and computing device technology Interface sequence - sits squarely within the middle of the confluence of those technical examine groups. The examine offered within the quantity is facts of the increasing frontiers of those intersecting disciplines and gives researchers and practitioners with new paintings within the components of good judgment programming, stochastic optimization, heuristic seek and post-solution research for integer courses.

Extra resources for 57 Praktische BASIC Programme

Example text

26 230 Craps Würfelspiel Die folgende Spiel-Nachbildung entspricht der eines Würfelspiels. Das Würfelspiel wird mit zwei Würfeln gespielt. Der Sinn des Spieles besteht darin, beim ersten Wurf eine 7 oder eine 11 zu würfeln, oder die folgenden Würfe dementsprechend anzugleichen. Wenn Sie beim ersten Wurf eine 2, 3, oder 12 würfeln, verlieren Sie automatisch. Sie verlieren ebenfalls, wenn Sie zum Ausgleich eine 7 würfeln. Listing: 10 REM CRAPS 11 REM FOLGENDES PROGRAMM BILDET DAS SPIEL 12 REM VON CRAPS NACH.

Erste Ableitung Erste Ableitung Der Anwender muß in Zeile 280 die zur Ableitung bekannte Gleichung einsetzen. Der Computer wird dann die erste Ableitung der eingegebenen Gleichung herleiten. Formel: x >0 f 1 (x) = f~ + ßx/2) - f(x AX ßx/2) Listing: READY. /ENN X=";Y;"DANN IST F(X)=";C 200 PRINT"UND F'(X)=";F 210 PRINT 220 PRINT"GEBE 1 FUER EINE NEUE BERECHNUNG EIN" 225 PRINT"GEBE 0 FUER DAS PROGRAHHENDE EIN" 230 INPUT L 240 IF L=l THEN 260 250 STOP 260 PRIMT 270 GOTO 30 280 LET P=X"2 290 RETURN 300 END PfADY.

Listing: READY. " 230 INPUT l 240 IF l=1 THEN 30 250 STOP 260 PRINT 270 GOTO 30 280 END READY. Probelauf: DRGINAl-HATRIX 5 3 2 1 REZIPROKUERT DER MATRIX -1 3 2-5 DIE DETERMINANTE =-1 34 DeteI'lninalite und Reziprok- wert einer 3x3Matl'ix Determinante und Reziprokwert einer 3 x 3 Matrix Der Anwender gibt seine Originalmatrix ein und der Computer antwortet mit der Determinante und dem Reziprokwert. 2B3 - A3B2)IDET A ßI = (B3Cl - BlC3)IDET A ß2 = (AlC3 - A3Cl)IDET A {33 = (fußl - Aill3)IDET A ')'l = (BlC2 - B2Cl)/DET A 12 = (A2Cl - AlC2)/DET A YJ = (Aill2 - A2Bl)/DET A al a2 35 Listing: I~EADY • 10 REM DETERMINANTE UND REZIPROKWERT VON EINER 3X3 MATRIX 15 REH DIESES PROGRAMM ERZEUGT DIE DETERMINANTE 20 REM UND DEN KEHRYERT VON EINER 3X3 MATRIX 25 PRINT"EINGABE DER 3X3 MATRIX" 30 INPUT A,B,C,D,E,F,G,H,I 40 REM ERRECHNETE DETERMINANTE VON 3X3 MATRIX 50 LET M=(A*E*I)+(B*F*G)+(C*H*D) 60 LET N=H-(C*E*G)-(F*H*A)-(I*D*B) 70 REM ERRECHNETER REZIPROKYERT 80 LET O=«E*I)-(H*F»/N 90 LET P=«G*F)-(D*I»/N 100 LET Q=«D*H)-(G*E»/N 110 LET R=«H*C)-(B*I»/N 120 LET S=«A*I)-(G*C»/N 130 LET T=«G*B)-(A*H»/N 140 LET U=«B*F)-(E*C»/N 150 LET V=«D*C)-(A*F»/N 160 LET U=«A*E)-(D*B»/N 170 f'RINT"ORGINALMATRIX" 180 PRINT A,B,C 190 PRINT D,E,F 200 PRINT G,H,I 210 PRINT 220 PRINT"DIE DETERMINANTE=";N 230 PRINT 240 PRINT"DER REZIPROKUERT DEI~ MATRIX" 250 PRINT O,R,U 260 PRINT P,S,V 270 PRINT Q,T,Y 280 PRINT 290 PRINT"TIPPE 1 FUER ERNEUTE BERECHNUNG EIN" 295 PRINT"TIPPE 0 FUER PROGRAMMENDE EIN" 300 INPUT L 310 IF L=l THEN 20 320 STOP 330 END READY.

Download PDF sample

Rated 4.63 of 5 – based on 36 votes