By M. Murphy
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Additional resources for Android Programming Tutorials
Step #5: Run the Application in the Emulator In your emulator, in the application launcher, you will see an icon for your LunchList application. Click it to bring up your form: Figure 6. The first edition of LunchList Use the directional pad (D-pad) to navigate between the fields and button. Enter some text in the fields and click the button, to see how those widgets behave. Then, click the BACK button to return to the application launcher. 15 A Simple Form Step #6: Create a Model Class Now, we want to add a class to the project that will hold onto individual restaurants that will appear in the LunchList.
The challenge is in getting the layout right. Right now, while we have only the one screen to work with, we need to somehow squeeze in the list without eliminating space for anything else. In fact, ideally, the list takes up all the available space that is not being used by our current detail form. One way to achieve that is to use a RelativeLayout as the over-arching layout for the screen. We anchor the detail form to the bottom of the screen, then have the list span the space from the top of the screen to the top of the detail form.
Android will create a directory if the one you name does not exist. For example, in the command shown above, a Skeleton/Now/ directory will be created (or used if it exists) underneath the current working directory, and the project files will be stored there. indicates the Java class name of your first activity for this project. Do not include a package name, and the name has to meet Java class naming conventions. indicates the Java package in which your first activity will be located. This package also uniquely identifies your project on any device on which you install it, and this package also needs to be unique on the Android Market if you plan on distributing your application there.