By Sidney de Koning
Automating repetitive programming initiatives is simpler than many Flash / AS3 builders imagine. With the Ant construct device, the Eclipse IDE, and this concise consultant, you could organize your individual "ultimate improvement machine" to code, assemble, debug, and set up tasks swifter. You’ll additionally start with versioning platforms, reminiscent of Subversion and Git. Create a constant workflow for a number of machines, or perhaps whole departments, with the aid of huge Ant code samples. on the way to paintings smarter and take your abilities to a brand new point, this publication gets you at the highway to automation - with Ant.
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Additional resources for Automating ActionScript Projects with Eclipse and Ant: Code, Compile, Debug and Deploy Faster
My basic setup includes a way to trace my message to Growl. Growl is a notification system that other programs can hook into and make use of. It offers both Mac and Windows versions. Growl can “listen” for incoming connections, and that is exactly what we would like it to do here. Open up Growl’s preferences, click on the Network tab, and check the “Listen for incoming notifications” option (Figure 3-4). Figure 3-4. jar files to Ant’s classpath, we can now make use of them by calling the taskdef in the Ant file.
Next, we will install SVN and Git clients for Eclipse and cover the basic steps for working with them. SVN in Eclipse Subversion in Eclipse can be handled via a plug-in called Subclipse. Just like when we installed FDT, we need to install Subclipse through an update site. x/. This will give you a bunch of options; check all of them and then click Next. You will probably be presented with a dialog box about unsigned software, but you can ignore this warning and proceed. After everything is installed, you’ll be prompted to restart Eclipse.
Name}" depth="infinite" /> Here, you see we introduce a new target called java. With this target, we can execute the code inside a JAR file—and that is exactly what we want to do. We can also add a couple of extra parameters. We only use the parameters jar, failonerror, and fork. failonerror will stop the build process if there is an error, and must be used in conjunction with fork to allow execution of other classes in a forked VM (virtual machine). With the jar parameter, we can pass the JAR file location for the actual compiling to SWF.