C++ Programming for Games, Module I (Textbook) by Frank Luna, Susan Nguyen

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Extra resources for C++ Programming for Games, Module I (Textbook)

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As you can see, due to the conditional statements, the code that is executed varies depending on the input. 3 Nested If…Else Statements 51 An if…else statement can branch execution along two separate paths—one path if the condition is true or a second path if the condition is not true. However, what if you need more than two execution paths? ” This can be achieved by using several nested if…else statements. 6 shows how this might be used to initialize a player’s character class in a fantasy role-playing-type game based on the character the user selected.

16: Program demonstrates iterating over arrays. #include using namespace std; int main() { int array0[7] = {1, 2, 3, 4, 5, 6, 7}; int array1[7] = {-9, -8, -7, -6, -5, -4, -3}; int sum[7];//<--Stores the addition result. for(int i = 0; i < 7; ++i) { // Add the corresponding i-th elements and store in sum. 16. 1 + -9 = -8 2 + -8 = -6 3 + -7 = -4 4 + -6 = -2 5 + -5 = 0 6 + -4 = 2 7 + -3 = 4 Press any key to continue Loops and arrays go hand-in-hand and many problems are solved using by them together.

Manually initializing an array with a thousand elements, for example, is clearly impractical. 2 Iterating Over an Array 64 Typically, when a large array of items are stored, the elements are somewhat related to a larger whole. For example, in 3D computer graphics we usually represent a 3D object with an array of polygons. These polygons form a larger whole, namely the 3D object. If all of the polygon parts of the 3D object move in the same direction then the 3D object itself moves in that direction.

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