Developing Series 60 Applications: A Guide for Symbian OS by Leigh Edwards

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By Leigh Edwards

Sequence 60 cellphone builders are deploying the following wave of cellular companies. With greater than 60% of all cellular phone brands licensing sequence 60 Platform, sequence 60 represents the telephone marketplace with the biggest consumer base for cellular software developers.To support nurture this transforming into industry, Nokia has labored without delay with EMCC software program, a number one Symbian and sequence 60 Competence middle, to create constructing sequence 60 functions, the definitive advisor to sequence 60 improvement for C++ programmers and software program designers. absolutely reviewed through Nokia's material specialists, the authors conceal the full improvement process-from layout, programming, and trying out to debugging and deployment-while delivering sixty entire initiatives, every one with complete C++ resource code and install scripts.Developing sequence 60 purposes comprises assurance of: * sequence 60 improvement instruments, IDEs, and C++ SDKs * The underlying Symbian OS * program layout with the sequence 60 framework structure * consumer interface controls, menus, dialogs, lists, and editors * easy and complicated sequence 60 communications APIs * Multimedia improvement: drawings, fonts, bitmaps, animation, and audio * Invoking usual program perspectives and utilizing software engines * development extra robust purposes with C++ APIs * sequence 60 Developer structures 1 and a couple of

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0s, the approach to configuring multiple SDKs was modified. x SDKs installed) the selection of a specific SDK is done via the devices command. The environment variable EPOCROOT no longer needs to be set; instead you use the devices command to choose the particular Symbian OS device you wish to develop for. A device is specified in the form of kitname:device, where kitname refers to the SDK. You can see a list of all the available devices by simply opening a command prompt and typing devices. series60 You can then switch to a different device either by changing the default or by using the set EPOCDEVICE command.

However, you must be careful not to use this facility to misuse the stack. In Symbian OS code only small objects should be put on the stack; all large objects are normally allocated on the heap. mmp file to override the default 8KB. The size of the stack (in bytes) can be specified in decimal or hexadecimal format. On target hardware if a stack overflow occurs on ARM, it will cause a page fault; the application will be panicked and will terminate, and an error (KERN-EXEC 3) will be reported. See the SDK documentation for comprehensive error-code information search for "Panic categories and numbers" or "System panic reference".

To build for target hardware, open a command prompt window and navigate to the group directory for the GUI HelloWorld project, then enter the following commands: bldmake bldfiles abld build armi urel For Visual C++ and CodeWarrior or abld build armib urel For Borland C++ This will cause abld to invoke the build (cross-compilation and linking) system to produce an armi (ARM Interworking) release (urel Unicode release) build of the application for execution on a target device using the gcc tool chain.

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